Unity Mouse Over Ui

I want to increase the font size when the user hovers her mouse over the object. The second in a series of reveal videos of the new UI tools coming soon in Unity 4. I'm using Unity 3D's new UI system to build a pause menu for my game. …Events are declared using delegates and the key word event. In Part 1, you created a menu scene, complete with an adaptive background and neatly controlled graphical elements, thanks to expert-level use of anchors, pivot and other cool tricks. In this post we will be learning how to program a simple Inventory System with Item Pick up and UI Drag & Drop in Unity the mouse cursor is hovering over item. You can follow any responses to this entry through the RSS 2. Raycasters are used for figuring out what the pointer is over. Unity's EventSystem comes in to play first by confirming that the mouse cursor is not over any UI elements. To set a custom mouse pointer when the mouse moves over a UI control GameObject, do the following: Create a new Unity 2D project. After installing Ubuntu, you can reinstall Android (which removes Ubuntu). Radial Slider Bar for Unity UI (Optional) If you stream from any video link, you must show a menu radial slider bar which shows the progress of the download, as it will take some time to play: Here is the link of the Radial Slider package developed by "mgear" unity user:Radial Slider by mgear with values and lerp feature […]. I will reply you. If I had to confess anything to you today, it would be this: I wished I had had a solid foundation on Unity UI before I designed the UI of several games. The way it's displayed make's it look completely normal during runtime, but in the editor it's huge. Join GitHub today. 6, this time we show you a quick overview of creating 3D UI using the 'World Space' canvas mode. Due to that piece of your question, I assume that what you want to find out is how to detect mouse hovering over UI Buttons in Unity (version above 4. mousePosition is a Vector2, but in order to covert it to a World position, you need it to be a Vector3. Your client must be set up to forward X11. The mouse, keyboard, game controller, touch screen, and so on are all part of the user interface. Let me know in comment if you have any questions regarding Unity. A string can be defined using single or double quotes. This page will document the keyboard shortcuts and mouse tricks for Unity. GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. download bug fix for latest. More info See in Glossary elements should be inside. The Results: Unity Vs Modern UI. Download Free Android APKs #APKPLZ. While placing the object on space, keep pressing Left Mouse Button Down to move the position of the object. But I cant figure out how to make this button actually work ? I just have a button called "Play Game" and I want to Load Level 1 when the button is clicked. Is there a way to check if the mouse is currently on top of a UI element? I know there's mouse enter/exit relying on that would cause problems if the mouse is inside the window's area when the window is shown. UI components and features with the Vive, but I'm not sure how to approach doing it. A ScrollViewer enables content to be displayed in a smaller area than its actual size. How we can reproduce it using the example you attached a) Run the project, press up/down - nothing happens. If you've focused on mouse/touch interface when building your UI, good news: if it's a grid-ish format, it probably works the way you'd expect. mouse, touch, or custom input. If you want a larger onscreen hand, you will need to extend the size of your regular hand zone. Did you try setting your button's position using the method SetInsetAndSizeFromParentEdge; keeping in mind that you need to control for the canvas' own size and position. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Eyal, the same thing happens to me, but I think I’ve solved the problem. Learn how to check for mouse over a 3D object. Join GitHub today. The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4. They are used essentially for UX - as they convey the idea of certain functionality. I tried a simple raycast to the UI layer but couldn't detect anything. After this code executes, clicks on Trigger the handler will also append the message. Over than 50 step by step videos which are easy to follow and to understand. More void SetSprite (UnityEngine. Given that you may not be able to see an object you've selected in the Hierarchy in the Scene window, Unity also provides the use of the F key, to focus your Scene view on that object. to have it output messages when your mouse hovers over it. This simple Main Menu should be now complete. In this article, Lance Talbert shows how to create a working Tic-Tac-Toe game using Unity and C# consisting of user interface elements. Learn how to check for mouse over a 3D object. Instantiate UI prefabs in your scene in response to user input. Top companies and start-ups choose Toptal Unity or Unity3D freelancers for their mission-critical software projects. You should not change certain properties in the Rewired Standalone Input Module from the callback of a UI button press or other UI event (the Action list, the Players list, Player Mouse list, etc. Pinging is currently not allowed. mousePosition reports the position of the mouse even when it is not inside the Game View, such as when Cursor. This can be useful for providing information about objects. In Part 1, you created a menu scene, complete with an adaptive background and neatly controlled graphical elements, thanks to expert-level use of anchors, pivot and other cool tricks. Now, you’ll create a new scene to work with. But I cant figure out how to make this button actually work ? I just have a button called "Play Game" and I want to Load Level 1 when the button is clicked. Name the package as you want and put it somewhere on your. Problem is the mesh behind the UI element when drawn through the UI system is stored without relative position, meaning the mesh is actually stored in worldspace from the origin. In this codelab, we will walk you through the various ways of displaying video in Daydream. If you don't like making functions. Recent Posts. If you don't like making functions. After installing Ubuntu, you can reinstall Android (which removes Ubuntu). If you have both #1 and #2 in place but are missing #3, then you'll end up with an empty DISPLAY environment variable. This can be great for UI or for prompting the player that they they can interact with something. Pinging is currently not allowed. Our advanced unity tips can help you optimize your games, creating a better experience for your players! Learn difference methods of GPU and CPU optimization and how to debug performance in unity. With Unity’s new UGUI (in 4. #2 Scoper, Jan 11, 2017. This entry was posted on Monday, March 30th, 2015 at 13:32 and is filed under 2D, UI, Unity. [Tutorial] Implementing a Minimap in Unity. Animating button properties on mouse-over At the end of the previous recipe, we illustrated two ways to visually communicate buttons to users. It works semi-perfectly (had a lot of problems with it, don't like how the UI system works). This page will document the keyboard shortcuts and mouse tricks for Unity. Unity is the ultimate game development platform. Unity real-time development platform. For more information, see OVRInput in the Unity Scripting Reference. mousePosition is a Vector2, but in order to covert it to a World position, you need it to be a Vector3. Right-clicks will open the building upgrade/repair window. 6 tutorial I'll show you how to use OnMouseOver on game objects in order to display a UI text element above the object. UI: Unity UI is now a package. In this article, we run through all you need to know to get started using Unity. while Unity manages delivery of. Input scripting API (see Unity's Input scripting reference for more information). Assign the canvas's controls to the component. [Unity] UI Text with clickable words. Unity might display this warning message as a reminder:. At the end of this post, you'll find a link to an example project containing everything you need to use the Unity UI system in VR. Unity UI C# Change Text Color Over Time. Adding Pause, Main Menu and Game over Screens in Unity What are the buttons, text, dropdowns, etc. MonoBehaviour time to help us improve the quality of Unity Documentation. (If you've missed part 1 of our tutorial, check it out here: How to Build VR UI's with Unity and Oculus Rift, Part 1) In the previous blog post, we went over how to set up your Unity project with the Oculus SDK. Drag over state logic is a bit different for the button. Develop Bring Your Ideas to Life. Strange timing, you might think. Change the Canvas renderer mode to the Screen Space -Overlay, and repeat the steps now note the Profiler the same way by typing Canvas. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process. The content for my scroll view is a bunch of buttons aligned vertically with some spacing between them. lockState is set to CursorLockMode. Unity 5 UI I would like to use the new UnityEngine. Also, take care for the Anchors. Users should not consider SteamOS as a replacement for their desktop operating system. - UI implementation - Polishing: UI and procedural objects (Procedural Toolkit) that moves according to the music beat (Beat Detection) - Everything aside from character art and music. Adding Pause, Main Menu and Game over Screens in Unity What are the buttons, text, dropdowns, etc. In this course you will learn how to create simple games with Unity from the scratch. But if we are really interested in unlocking the potential of the Unity framework for UIs, we need to both understand and program within it. For more information, see OVRInput in the Unity Scripting Reference. Unity's GUI system can be tricky to work with so we're going to use the GameObject approach which I think is also. Steam/GOG/Origin cross-play. A story about a dog's daily life while waiting for it's master to come home. They can respond to the PointerEnter/Exit events, but this requires adding the Event Trigger components. Currently I'm trying to have my buttons respond to mouse clicks. For some UI elements it might be suitable to add a delay before starting to lerp towards full transparency so that the element stays fully opaque a little while after the user has stopped looking at it. Unity UI C# Change Text Color Over Time. A modestly capable CPU (Intel i3 or equivalent). More void SetSprite (string sp) Convenience function that changes the sprite. Unity's EventSystem comes in to play first by confirming that the mouse cursor is not over any UI elements. Steam/GOG/Origin cross-play. Mouse Dreams, and I wanted my UI to fade in and out smoothly for a polished look: over a given duration. Just attach an EventTrigger to your button and tell it to make things appear and disappear. Problem is the mesh behind the UI element when drawn through the UI system is stored without relative position, meaning the mesh is actually stored in worldspace from the origin. Unity Addressables Pooling: Jump In! How were you to do it cursing over deleting your only Infirmary yet again, because controls are so fiddly? We wanted to do it in a way that would set a new. The hover commands Skip navigation Unity C# - Mouse Over Text / Clickable text Displaying UI with OnMouseOver. Check if mouse is over UI - Unity Answers Unity is the ultimate game development platform. UI POINTER DOWN: Sent during ongoing mouse clicks until release of the mouse button: UI POINTER ENTER: Sent when the mouse begins to hover over the GameObject. 153 on nginx/1. Watch Queue Queue. Tags: IsPointerOverGameObject, mouse, RayCast, UI, unity. Note: Input. Manipulations with a mouse typically require some other UI affordance, such as the use of handles to resize or rotate an object. More Details : GUI Animator for Unity UI is a very easy-to-use UI animations tool. Press the Play button. If it is a button etc. Unity UI - Mouse Over and Custom Animation. Set your breakpoints and press the Play button in Visual Studio for Mac to attach the debugger to Unity. For some time I have struggled to get Google Play Services working in my Unity game. View Mickey R Kawick’s profile on LinkedIn, the world's largest professional community. To set a custom mouse pointer when the mouse moves over a UI control GameObject, do the following: Create a new Unity 2D project. 1 and later ship with a bundled version of OVRPlugin that provides built-in support for Rift, Oculus Go, and Samsung Gear VR. This also demonstrates how to detect if the pointer is hovering over text. Open the Introduction to Unity UI Part 1 Starter project in Unity. MATERIAL-UI React components for faster and easier web development. If you'd like to learn more about how Unity can provide a solution to meet your needs, please get in touch. In this codelab, we will walk you through the various ways of displaying video in Daydream. Of course, it's the most seen part by any of the players and it also helps them transition from scene to scene and understand what they're supposed to do when they're not actually playing the game itself. JavaScript was invented by Brendan Eich in 1995, and became an ECMA standard in 1997. You’re going to replace them with new text and image UI elements, and a dialog that allows you to restart the game or exit to the main menu. And thank you for taking the time to help us improve the quality of Unity Documentation. MouseLookSmoothing toggles mouse smoothing. New address, same Unity3d. Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Pinging is currently not allowed. We will move cube to any position on plane with mouse click. How to import the Google VR Unity SDK package. Animating Unity UI 4. In this situation the localPosition. Create a new Unity project. Some of my hierarchy is as follows: When I click on one of my buttons in-game nothing happens, this includes a lack of button animation that should occur when hovering. Import the provided  IconsCursors folder. At the end of this post, you’ll find a link to an example project containing everything you need to use the Unity UI system in VR. I added Unity's own drag and drop UI sample that works with head drag and drop here. Downloading Android image files. As I get more free time at the tail-end of Daggerfall Unity, I'm going to spend that time working a new game. OnMouseOver is then called each frame until the mouse moves away, at which point OnMouseExit is called. Obviously, it only is relevant in browsers/operating systems in which there is a mouse and cursor. Even with a solid framework, such as the one in Unity, UI programming still needs to take into consideration many factors, enough to have a specific role for this in large teams. In the Unity Project window, go to Google VR > Demos > Scenes. This works just fine and fills the log when I mouse over a collider, but the inventory canvas is huge in relation to my scene. It works semi-perfectly (had a lot of problems with it, don't like how the UI system works). The top-right of the screen or window is at (Screen. The RocketMouse game is already set up, and all the assets for it are in its own folder. Lets say I have a top bar that I want to have show when the mouse is over its area. In the Game view you should see a rendered demo scene. You'll learn how to draw your own gizmo, create and delete objects in code, create editor windows, use components, and allow the user to undo any action they take with your script. C# script to change color of text over time from given Gradient. mousePosition reports the position of the mouse even when it is not inside the Game View, such as when Cursor. UI POINTER DOWN: Sent during ongoing mouse clicks until release of the mouse button: UI POINTER ENTER: Sent when the mouse begins to hover over the GameObject. 6 Elements; Latest Optimization Initiative for Unity Games; How to Fade an Image Into and Out of a Scene in Unity; How to Add Collider to Line Renderer in Unity; How to Get Smooth Camera Orbit Movement in Unity; Dynamic Scroll View in Unity 4. so there's no. Remember that in Overlay rendering mode, which is the default mode, the size of the Canvas is independent of the size of the camera. This example shows how to change the dimensions of an object when the mouse pointer moves on the screen. Mousing over an object in your hand will show you the full view of the object. Obviously, it only is relevant in browsers/operating systems in which there is a mouse and cursor. - [Voiceover] Hi, I'm Jesse Freeman and welcome to my Unity 5 2D Advanced UI course. Steam/GOG/Origin cross-play. When I add a script, with one of the two functions OnMouseDown and OnMouseOver the function is called when I click the cube or go over it with the mouse. In this tutorial, we'll make a simple Inventory bar using Unity UI, and control it in Adventure Creator. IsPointerOverGameObject();" instead of just the latter part. How to detect if mouse is clicking on NGUI area? has processed the mouse movement. Another one is about complete game creation. Mobile input bindings are automatically added to InputManager. ECMAScript is the official name of the language. My goal is to detect if mouse is hovering UI element with some conditions (ignore small amount of UI elements (likely by tag) and don't ignore the rest (most of elements)), so I have to get GameObject itself. And thank you for taking the time to help us improve the quality of Unity Documentation. UI Elements: Colors for the top/left/right/bottom borders can now be assigned different colors. Problem is the mesh behind the UI element when drawn through the UI system is stored without relative position, meaning the mesh is actually stored in worldspace from the origin. To interface means to interact with, so the user interface is the set of devices that let the player interact with the game. b) Click on a button with a mouse so the button has focus on it. JavaScript and Java are completely different languages, both in concept and design. The Scroll View Extensions drastically extend the utility of the Unity UI Scroll Rect. Button Design Inspiration. If the mouse is between two buttons, it won’t scroll. Watch Queue Queue. This is an easy way to do nice, interactive UI with almost no code. For instance, when the mouse pointer moves over the Inner element in this example, a mouseover event will be sent to that, then trickle up to Outer. UI: Unity UI is now a package. skilled professionals to train the on-site technicians and to perform remote diagnostics over VirtualReality, potentially in real time. GetAxis when a button is pressed or a virtual joystick is dragged. Change the Canvas renderer mode to the Screen Space -Overlay, and repeat the steps now note the Profiler the same way by typing Canvas. You can skip to the end and leave a response. The third and final part of this series all about Unity's UI. Recent Posts. cs script in the Valve VR Interaction package but I'm not sure how to use this with the UI Event System. This example shows how to change the dimensions of an object when the mouse pointer moves on the screen. Once the user presses the left mouse button, a series of checks begin. Instantiating prefabs on demand enables dynamic UI elements. How to detect if mouse is clicking on NGUI area? has processed the mouse movement. A concise set of mouse interactions are used consistently throughout the system. You could simply put it as a child to a button with deleting its child text. We will create a script that changes the colour and size of a button when the mouse passes over it. I am using the eye tracker in unity. This question exists as it fills a specific criterion. More info See in Glossary elements should be inside. Hi, i have big troubles with getting the mouseposition inside a ui-element, what i need to do is mark a spot on a RawImage. Worldspace UIs can be used for in game displays or control panels, all utilizing the power of the Unity UI. The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4. Did you try setting your button's position using the method SetInsetAndSizeFromParentEdge; keeping in mind that you need to control for the canvas' own size and position. Hover UI Kit is a tool for creating beautiful, customizable, dynamic user interfaces. In Unity I am using a scroll view. In this article, Lance Talbert shows how to create a working Tic-Tac-Toe game using Unity and C# consisting of user interface elements. Fixed mouse press events so that Animator window does not get Fix incorrect over darkening at primitive intersection in. Stream over a Wi-Fi connection. In the VAB, the map view and the normal in-flight control the mousewheel for zooming/going up/down won't work. How to detect if mouse is clicking on NGUI area? has processed the mouse movement. I did this for all the noise brush sliders. First, a little bit about me: I'm a hobbyist unity developer, 3d modeler and graphic designer who's worked with Unity and Blender for over 5 years. over/not over the UI) and if over the UI, don't fire. It even works with the Touch Controller if you so desire to use that. Here, Left Mouse Button is used to Place Object. Unity is free, easy to learn, has excellent documentation, and is the game engine used for building games. I'm using Unity 3D's new UI system to build a pause menu for my game. In this recipe, we'll change the mouse pointer to a custom magnifying glass cursor when it moves over a UI Button GameObject:. - UI implementation - Polishing: UI and procedural objects (Procedural Toolkit) that moves according to the music beat (Beat Detection) - Everything aside from character art and music. I have made the buttons using the latest UI system in Unity 4. January 2015 in Technical Q&A. Create a plane and a cube. This works just fine and fills the log when I mouse over a collider, but the inventory canvas is huge in relation to my scene. InvertMouseVertical inverts mouse-look vertical axis. The Canvas is the area that all UI (User Interface) Allows a user to interact with your application. IsPointerOverGameObject() Check if your mouse is in a region of the screen (eg. Warning: All Ubuntu apps and data, including user-generated data, are deleted. Drag over state logic is a bit different for the button. This is part 10 of 10 of the Survival Shooter tutorial, in which you will create the Game Over screen with UI, animation and code. Unity's GUI system can be tricky to work with so we're going to use the GameObject approach which I think is also. If you've focused on mouse/touch interface when building your UI, good news: if it's a grid-ish format, it probably works the way you'd expect. We can perform an initial scan of an environment, based on a time constraint. Please feel free to add more! Read this first to get familiar with the UI elements of Unity and to find the right keys on your keyboard: Unity Terminology; What are the meta, super, and hyper keys? Keyboard Shortcuts. Obviously, it only is relevant in browsers/operating systems in which there is a mouse and cursor. How to handle UI Events in Unity for VR So far we worked on getting the system to work with the Gear VR with which we could handle the Gaze and TouchPad Events. …In other words, it's a way for the UI. The RocketMouse game is already set up, and all the assets for it are in its own folder. If you don't like making functions. If you're familiar with debugging in any other. Text Mesh Pro is an asset that adds a lot of extra functionality for displaying, stylizing and interacting with text over the existing UI Text component. The Canvas is the area that all UI (User Interface) Allows a user to interact with your application. log didn't showed up when i am hovering my mouse to the object, the object i give the name same like this:. You could simply put it as a child to a button with deleting its child text. skilled professionals to train the on-site technicians and to perform remote diagnostics over VirtualReality, potentially in real time. Custom Mouse Pointer - Make a custom pointer that and draw it over OnGUI Elements. In this course you will learn how to create simple games with Unity from the scratch. The editor, on the other hand, is a bear to work with. Features :. However, Unity is very specific about its implementation and can feel counter-intuitive at times. Create a new Unity project. Detect where the user has clicked their mouse in order to create a click-based program Use the Canvas to create UI elements like a Title, Buttons, or score display Lock elements and objects into place on the UI with Anchors. Hover UI Kit is a tool for creating beautiful, customizable, dynamic user interfaces. Unity has events that tell your scripts when the mouse cursor hovers over an object and stops hovering over an object. Stream over a Wi-Fi connection. Responding to User Events for Interactive UIs In this chapter, we will cover the following: Creating UI Buttons to move between scenes Animating button properties on mouse-over Organizing image panels … - Selection from Unity 2018 Cookbook - Third Edition [Book]. Select all three images in the Project panel, and in the Inspector change the Texture Type to Cursor. This works just fine and fills the log when I mouse over a collider, but the inventory canvas is huge in relation to my scene. It works semi-perfectly (had a lot of problems with it, don't like how the UI system works). The main set of features was. UI POINTER EXIT: Sent when the mouse stops hovering over the GameObject. MouseLookSensitivity sets the mouse-look. The problem is that the scroll rect will only scroll if I’m hovering over one of the buttons. Assign the canvas's controls to the component. 35a Millikan Gamma Redesign Implement Hail/Conversation System Implement Fusor cannons UI Overhaul INVESTIGATE: TargetFrameRate() method in Unity causes microstutter and performance loss? Victoria Base issues Implement Afterburner Implement energy system. Unity Move Object to Mouse Click Position No matter 2D or 3D, we use same method to move an object to mouse click position. I have tried to use OnMouseEnter. For keyboard and mouse control, we recommend using the UnityEngine. Learn how to check for mouse over a 3D object. In the Game view you should see a rendered demo scene. This can be tough because your mouse position is in screenspace and your UI element have their own canvas space. // The mesh goes red when the mouse is over it. Unity is a powerful cross-platform development engine that provides rich framework to create 2D and 3D apps or games. TheFlyingKeyboard October 10, 2017 January 6, 2018 UI, Unity No Comments Read more Unity UI C# Change Text Color Over Time C# script to change color of text over time from given Gradient. I hope you find this blog post very helpful while using Pick and Place Object at Mouse Position in Unity. Unity UI - Mouse Over and Custom Animation. I see a VRInputModule. 35a Millikan Gamma Redesign Implement Hail/Conversation System Implement Fusor cannons UI Overhaul INVESTIGATE: TargetFrameRate() method in Unity causes microstutter and performance loss? Victoria Base issues Implement Afterburner Implement energy system. With Unity’s new UGUI (in 4. Not possible to navigate over UI buttons with keyboard only. Unity might display this warning message as a reminder:. SteamOS is being designed and optimized for the living room experience. 6 Elements; Latest Optimization Initiative for Unity Games; How to Fade an Image Into and Out of a Scene in Unity; How to Add Collider to Line Renderer in Unity; How to Get Smooth Camera Orbit Movement in Unity; Dynamic Scroll View in Unity 4. Tags: IsPointerOverGameObject, mouse, RayCast, UI, unity. IsPointerOverGameObject();" instead of just the latter part. To interface means to interact with, so the user interface is the set of devices that let the player interact with the game. Unity has events that tell your scripts when the mouse cursor hovers over an object and stops hovering over an object. Preview the demo scene in Unity. Comments are in the code to explain each option. Why care about the old UI system now that the new one is available? Well, while the new UI system is intended to cover every in-game user. Also, take care for the Anchors. Remember that in Overlay rendering mode, which is the default mode, the size of the Canvas is independent of the size of the camera. This can be useful for providing information about objects. Open the Introduction to Unity UI Part 1 Starter project in Unity. The result of the above procedure is a UI that has the same look as any other UI created with Unity, but you don't have to integrate half a dozen VR specific scripts to make it work, which might. Pinging is currently not allowed. Some of my hierarchy is as follows: When I click on one of my buttons in-game nothing happens, this includes a lack of button animation that should occur when hovering. Ubuntu originally used the full GNOME desktop environment; Ubuntu founder Mark Shuttleworth cited philosophical differences with the GNOME team over the user experience to explain why Ubuntu would use Unity as the default user interface instead of GNOME Shell, beginning April 2011, with Ubuntu 11. Postponed means that the issue was either a feature request or something that requires major refactoring on our side. This fast-paced practical tutorial provides you with in depth details of the new UI controls and layouts that can be used to create stunning and multiresolution UI. This is so we can do something when the mouse moves over the button, then undo it when the mouse leaves the button. ECMA-262 is the official name of the standard. In this tutorial, we'll make a simple Inventory bar using Unity UI, and control it in Adventure Creator. This includes shooting. Radial Slider Bar for Unity UI (Optional) If you stream from any video link, you must show a menu radial slider bar which shows the progress of the download, as it will take some time to play: Here is the link of the Radial Slider package developed by "mgear" unity user:Radial Slider by mgear with values and lerp feature […]. Unity’s UI system makes it easy to create user interfaces, but can we use it for VR applications? Fortunately, the answer is yes. The hover commands Skip navigation Unity C# - Mouse Over Text / Clickable text Displaying UI with OnMouseOver. Hi, i have big troubles with getting the mouseposition inside a ui-element, what i need to do is mark a spot on a RawImage. Daggerfall Unity has the following minimum system specifications. that can be seen when playing a game? All of that is part of what is called the User Interface (UI).